Schafkopfen ist kein Glücksspiel: Ihre Gewinnchancen bei Sauspiel, Wenz, Solo und Tout | Dillig, Stefan | ISBN: | Kostenloser Versand für alle. Sie spielen einen Wenz-Tout mit der einzigen Schwäche in der Farbe. Eichel, von der Sie Sau, Zehn, Ober und die Neun haben. Mit welcher. Wahrscheinlich eit. Wenz, Wenz Tout, Solo Tout, Sie usw. sind alles Spezialformen von Solos. ein 'Tout' (heißt, man sagt an, daß die Gegner keinen Stich machen werden).
Die SpielabrechnungRestrisiko beim „Tout“-Spiel. Einführung. „Sie“, nur Herz-Ober fehlt. Haus-Wenz mit 2 Unter. 7. Zusammenfassung / Schlußwort. 8. Bei Sauspiel kannst Du Schafkopf spielen lernen. sein Solospiel so gewinnt, dass die Gegenpartei keinen einzigen Stich macht, kann er einen Tout ansagen. Wenn der Solo-Tout-Spieler das nicht schafft, verliert er sein Spiel, was äußerst teuer werden kann, wenn mit Geldbeträgen gespielt wird. Beliebte Schafkopf-.
Tout Schafkopf Celkové hodnocení VideoSchafkopf lernen - Preisberechnung In some regions the game is played with 24 cards, dealt in batches of three. In the Palatinate, which was part of Bavaria from till , Bavarian Schafkopf is played with 32 French-style cards. Geier and geier tout are like wenz and wenz tout, except that the Queens rather than the Jacks are the only trumps. Occasionally one also permits. the “Schafkopf” picture on one side - a Bavarian card picture. The other side is a picture which must be identical on all cards. If the number 6 cards are in the pack, these must be removed before beginning play. “Schafkopfen” is a game for four people. Each pack of cards consists of 4 colours: Acorn Grass Heart Clips Schafkopf. Der Schafkopf ist in Bayern und der Pfalz ein sehr beliebtes und weit verbreitetes Kartenspiel. Es ist eines der wenigen, das mit dem Bayerischen Blatt gespielt wird, das sich aus je vier Obern und Untern und den Farben Eichel, Gras, Herz und Schellen zusammensetzt.. Für eine Schafkopfrunde werden vier Spieler benötigt, je nach Region wird mit 32 Karten (langes Blatt) bzw.
Equally, the owner of the Rufsau can only play the called suit with that card. The only exception to this rule is that if he has 3 or more cards of the called suit in addition to the Sow at the start of the game, he can play another card of called suit.
Once the called suit has been played in this way, the Rufsau may be discarded This is known as 'running away.
In all solo games, the soloist plays against the three other players. Solo games always rank above over Normal games. Among the solo games, Sie has the highest value, followed by Tout games, then Suit Solo and Wenz which rank equally.
The less common variations listed under Special Forms of the Solo are usually the same rank as Wenz games. In Suit Solo, the Obers and Unters are the highest trumps as normal; the soloist may, however, choose any suit as the trump suit which then ranks in the order Ace to Seven.
In the past, a Heart Solo was sometimes ranked higher that the other Suit Solos, but that is no longer common today. In Wenz pronounced "Vents", also called Bauernwenz or Hauswenz there are only four trumps, the four Unters , which are also known as Wenzen , hence the name of the contract.
They rank in the usual order from highest to lowest: Acorns, Leaves, Hearts and Bells. The Obers are ranked in their suits between the King and the Nine.
Hearts is just a normal suit. By Tout , the bidder is declaring that the defenders will not take a single trick; if that happens, the declarer wins the game, otherwise the defenders take it.
A Tout is normally valued at twice the normal game value. The highest value Solo game in Schafkopf is Sie, which occurs if a player is dealt all 4 Obers and all 4 Unters in short cards, the 4 Obers and 2 highest Unters count as a Tout.
The probability of this is 1 in 10,, in short cards 1 in , It is the only game which that does not have to be played out; the hand is simply placed on the table.
It normally scores four times the basic game value. In many Bavarian pubs, a Sie is honoured by the custom of no longer using the cards, but framing them on the wall together with the date and name of the player.
The four players sit crosswise as the table. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck.
The dealer shuffles the cards, then lets the player to his right cut the pack before dealing a packet of 4 cards clockwise twice often 4 packets of 2 cards in tournaments , starting with the player to his left, the forehand or elder hand, who will also leads to the first trick.
The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.
In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.
Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.
After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid.
If a game is announced, the other players still have the option of announcing a higher-value contract i.
If players bid games of equal value, positional priority decides who plays. If all players "pass" ich passe or weiter , there are several options, which should be agreed upon before the start of play:.
Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order. Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table.
The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played.
Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'. To win the trick, either a higher-value card of the same suit or a trump card must be played.
If there is already a trump in the trick, it can only be beaten by a higher trump. If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.
If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang. Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.
If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored. In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.
Winners must request the correct amount for the game before the cards are dealt for the next game. If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.
When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.
This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.
If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s. The tariff is - as everything else in Schafkopf — a question to be settled before the game starts.
A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.
In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game, the value of the game is increased by the basic tariff.
If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.
The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner.
In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf. Im Folgenden wollen wir die Spielvarianten "Rufspiel", "Farbsolo" und "Wenz" vorstellen, oft auch "reiner Schafkopf" genannt.
Ziel des Spiels ist es, als Spieler mindestens 61 der möglichen Punkte zu erreichen. Die Nichtspieler wollen dies vereiteln, was mit 60 gewonnenen Punkten erfolgt.
Nach Verteilung der Karten gilt es herauszufinden, wer das Spiel in die Hand nehmen will, indem ein bestimmtes Spiel angesagt wird. Es gibt zwei Gattungen von Spielen: das Rufspiel , bei dem zwei gegen zwei gespielt wird und die Solospiele , bei denen ein Spieler allein gegen die drei anderen antritt.
Für weitere Informationen siehe auch Wikipedia. Die offiziellen bayerischen Regeln und weitere Ratgeber gibt es bei der Schafkopfschule e.
Im bayerischen Kartenblatt nennt man das Ass auch Sau. Anstelle von Damen gibt es Ober , die Buben sind durch Unter ersetzt. Schafkopf Der Schafkopf ist in Bayern und der Pfalz ein sehr beliebtes und weit verbreitetes Kartenspiel.
Regeln Ziel des Spiels ist es, als Spieler mindestens 61 der möglichen Punkte zu erreichen. For simplicity, this article will describe the games in terms of French-style cards throughout.
The cards carry values as shown in the table, for a total of card points. It can be observed that the 12 low cards have no point value at all, while 84 of the game's card points are concentrated in the 8 high cards.
Only the 12 court cards have point values close to the average. Depending on the game variant and sometimes the contract, a certain number of Queens or Jacks form the highest trumps and are considered full members of the trump suit.
For this purpose the suits always rank clubs, spades, hearts, diamonds. All games are played clockwise, and in the more typical games of this family all cards are distributed to the players.
The party of the player who won the auction is known as "the players", the opposing players are known as "the opponents". To win, the players normally need to collect more than half of the card points in tricks, i.
The opponents win if they collect 60 points or more. If the opponents win less than 30 points, the players win schneider.
If the players win all tricks, they win schwarz. Regardless of who won the auction, the player to the dealer's left leads to the first trick.
As in Skat or Whist, players must follow suit if possible but are otherwise unrestricted in what they can play. If the trick contains trumps, it is won by the player who played the highest trump; otherwise it is won by the player who played the highest card of the suit led.
The player who wins a trick leads to the next trick. An early four-player Schafkopf game that is no longer popular is known as German Schafkopf.
It is played by four players in fixed partnerships, using a pack of 32 cards. In this game all Jacks, but not the Queens, are the highest trumps.
Once all cards have been distributed, the player who holds the Jack of clubs gets to choose the trump suit and forms a partnership with the player sitting opposite.
Like most Schafkopf games, this one has numerous variants. In one variant each player announces how many trumps they would have if they could choose trumps — provided the number is at least five.
The player who announces the greatest number  chooses the trump suit. If the players lose, the game is counted twice. In another variant the Jacks and black Queens are the highest trumps.
In yet another variant diamonds are always trumps. This variant is still popular in Erfweiler Palatinate , although German Schafkopf is otherwise unknown in the area.
Bidding is restricted to those players who have at least one Jack, and a player may announce a number as low as two. Starting from the player to the dealer's left, the first player who has a Jack must bid.
The player who bids the greatest number gets to choose the trump suit. In either case the soloist's partner does not participate in the play and the soloist must win all tricks.
In the case of a minor solo the soloist and the soloist's partner each passes one card to the other — openly in case it is a Jack.
As a special case, a player who holds all four Jacks can choose only between playing a major solo and a redeal. In any case the four Jacks are the highest trumps.
In addition to the standard trick-playing rules, a player who cannot follow suit must play trump if possible.
If a trick contains a Jack, a higher Jack must be played if possible according to the other rules. Scoring is peculiar. After each play a certain number of points are scored, and the first party to score 20 wins the game.
In the first play the party that holds the Jack of clubs is privileged. In all subsequent plays the party that won the previous play is privileged.
The privileged party wins a partnership play with 42 or more card points, i. In any case a party scores 1 point for winning partner play, 2 points for winning schneider or 3 points for winning schwarz.
A minor or major solo scores 8 or 12 points, respectively. It is played by four players in fixed partnerships, sitting crosswise. Starting with the player to the dealer's left, each player must announce how many trumps they would have if they could choose trumps — provided the number is at least five and is more than any number announced before.
As a special case, a player who can announce exactly the highest number that has been announced so far must say so if it is in clubs. If no player can announce a number, the same dealer deals again.
Otherwise the last player who announced a number determines the trump suit. This player must choose the suit with the greatest number of trumps, and must prefer clubs in case of a tie.
A game which the declarer knows even at the start he runs a very high risk of losing; a very risky solo or partnership game. Keenich,  Keni.
Kindergeld bitte bezahlen  . Der Klopfende darf die Reihenfolge und die Anzahl der zu gebenden Karten völlig frei bestimmen.
Koaddara . Kommentar, wenn beim Suchen der Sau diese sticht, d. Comment when, in seeking the Sow, the Sow is taken, i.
Legen . Just go, the cards are burning; the shufflers' cemetery is in Chicago! Musik . Wenn das Ass un die Zehn einer Farbe gespielt wurden, sollte man die Farbe nicht mehr anspielen .
Kommentar wenn ein eigentlich schon verloren geglaubtes Spiel doch noch gewonnen wird. Schnee-Ober bzw. Holz-Unter gelten dabei als mysteriöse Trümpfe, die eben nur bei besonderen Spielen auftreten.
Comment when a game that was thought to be lost is won. The Snow Ober or Wood Unter are supposed to be mysterious trumps that only appear in special games.
Spatz . In a normal game Sauspiel or Rufer , to play a card of the same suit as the called Ace in order to force it out.
Trumpf anspielen, alle Gegner müssen falls vorhanden Trumpf zugeben und verlieren so einen Trumpf . Schneiderfrei  sein. With an Unter nothing goes under; an Unter doesn't go under; such an Unter oft works wonders; the Unter makes us chirpy; Sow, King, Unter - no-one can go under.
Kommentar bei der eigenen Spielansage, um ausdrücken, dass man nicht stark ist. Wird manchmal auch zur Verwirrung genutzt.
Besonders Tout Schafkopf ist bereits sehr Tout Schafkopf die hohe Auszahlquote bekannt und kann. - Der GrundtarifEinblicke ins etwas andere Kaufhaus. Ausnahme bilden die als Tout angesagten Spiele, welche nur als gewonnen gelten, wenn alle Stiche gemacht werden. Wenn der Solo-Tout-Spieler das nicht schafft, verliert er sein Spiel, was äußerst teuer werden kann, wenn mit Geldbeträgen gespielt wird. Beliebte Schafkopf-. Schafkopfregeln: Eine kurze Erklärung des Schafkopf, der üblichen keinen Stich machen wird, so kann man bei einem Farbsolo oder Wenz ein Tout ansagen. Bei Sauspiel kannst Du Schafkopf spielen lernen. sein Solospiel so gewinnt, dass die Gegenpartei keinen einzigen Stich macht, kann er einen Tout ansagen.